Augmented Reality + Heritage Conservation

We (Kostas, Daniel Lam and I ) have finally finished an augmented reality based app for an exhibit at the “Almost Lost: London’s Buildings Loved and Loathed” exhibition organised by English heritage at Quadriga Gallery, Wellington Arch. The event ( ) is going to be open until 2nd Feb – if anyone is interested in the architectural conservation history of london.

Our work in the exhibit was to build an AR app which adds animations (smoke,people, carriages) to a physical model and also augments it with the current day 3D buildings in the same area and RAF imagery. Screen Shots of the app (in the making) are below. The press coverage of the event can be seen at and .

Credits: 3D model of Bloomsbury by Blom


AR and ABM with Unity + NyARtoolkit

This work was done as a part of the group project we are doing in the Spatial Simulation and Modelling module in the M.Res, CASA. The project team is Daniel Lam, Ayana Kito, Nicola Clark and myself and the overall theme is “Living city”. As a part of the exploratory phase I was working on Augmented Reality(AR), 3D (glasses) and Kinect as potential tools for the project. The idea for the exercise was to explore to find out the most suitable tools available to implement a strong AR component and to make a demo to demonstrate what can be done with them. The result is as below.

This a screen grab from the unity application running the scene. The model and moving agents were done by Dan (link). The AR is built using NyARtoolkit from here. The challenge here was to understand the workings of the NyARtoolkit for unity which has virtually zero documentation and tutorials  online, which I think have been overcome substantially. After 2 weeks of (inefficient) work on this now I am considering shifting the whole focus to figure out the other plugin for AR – Vuforia by Qualcomm. Will be posting regularly on futher developments regularly.